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Post by 666slipkn on Nov 14, 2011 15:52:06 GMT
I was thinking of this idea, 2 or 3 skills can work togheter like healing/anatomy sword/tattics/anatomy ecc... Why not implement others? like hiding+stealth (anti detecting), hiding+magic resist (anti reveal), blacksmith+magery (create magic weap like vanq or deva or make stronger the current weaps), taste id+poisoning (resisting poison), wrestling+tattics (dodge attacks)
What do you think?
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sinstruck
Newbie
Character Names: MDK , Bane
Posts: 12
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Post by sinstruck on Nov 14, 2011 21:28:03 GMT
a few runuo servers have this its nice to have i like some of those ideas there.
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Post by Simon Grey |Legion| on Nov 15, 2011 8:48:26 GMT
id go with hiding+stealth for antidetection including reveal, but thief only blacksmithy+magery - enchancing existing items, but only with secondary bonuses like durability (special hammer or skill appropriate item for enchancing, opens menu with choices, there you chose enchancement and then chose level of it - higher would be harder and failure would destroy item)
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Fury
Administrator
Posts: 320
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Post by Fury on Nov 15, 2011 15:49:03 GMT
For this to really be awesome we'd need a skillcap imho
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