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Post by Prometheus on Nov 8, 2010 11:58:27 GMT
The No PK Zones that we have been using for Player Towns so far in the shard's history will be replaced with guarded protection from the next shard restart (probably this evening or tomorrow).
No PK Mines and Forests will remain, but the towns of Avaron, Outlands, Dosreth, Magincia, Sacrifice and Northlands, who all have large areas of No PK Zone at the moment, will be transitioned over to guarded protection only.
In addition, the only static town with guards will now be Minoc, that change has already come into effect.
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Post by kinson on Nov 8, 2010 15:49:02 GMT
So if we want another static town to have guard protection, we'll have to pay 1.5M?
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Post by Prometheus on Nov 8, 2010 15:56:13 GMT
No, 500k no matter whether you're running a static town or player town.
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Post by kjellh0le on Nov 8, 2010 19:11:50 GMT
So lets say im in Northlands running around doing my thing, And someone comes and try to Kill me i can still call .Guards and the Guard will come and kill All the Grey/red Players or what? dont understand the Idea of having Pk Zones everywere but still have the Guards? :S isnt that still the same?
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Post by Prometheus on Nov 8, 2010 19:24:50 GMT
Yeah you can guard whack them. Basically it'll be like Minoc. We're removing the No PK Zones except in Mines and Forests for crafters.
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Post by kjellh0le on Nov 8, 2010 19:29:00 GMT
okok
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Post by Prometheus on Nov 9, 2010 11:30:28 GMT
The command to enter through town gates is now 'open', instead of 'no pk'.
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Post by orbital on Nov 9, 2010 17:38:24 GMT
Do we still need town gates?
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Post by Prometheus on Nov 9, 2010 18:51:05 GMT
No, but they look nice and delineate areas where guards start/finish ;D
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Post by bnscv on Nov 10, 2010 22:47:18 GMT
Hey Prom, there is a problem with the peacekeepers... looks like they can just teleport out of the mines. I was at Outlands, luring a wild cat to hit me (parrying and the one there just popped out of the mine, and killed the poor feline.
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