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Post by mcfly on Dec 19, 2010 22:34:24 GMT
EDIT: I'm going to use this thread to throw ideas to kick around, in separate posts below Community is what makes a shard now days with limited player base and looking to grab more, it is up to the players to move the shard forward and not always the admins. I suggest a weekly talk (times can be adjusted) on ventrilo to discuss where the shard should be moving and what needs to be done. We are all adults here and should be able to have a competent non argumental discussion in ventrilo on what could be done. Such as the second age and what should be done to concentrate player base.
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Post by mcfly on Dec 20, 2010 0:59:40 GMT
PvP, I hate balance discussions, so I'll keep this short in that-You will have less pvp when people farm for stat gear which you have a fear of losing unless you have tamla potions and thus you don't go out to pvp.
Next issue TAMLA potions... Srs wtf I don't know the cool down on using one of these, but its pretty ridiculous and fights seem to turn into who has more of these...
If the client isn't updated to use razor include more macro friendly chats- Love the disarm, please add .healself, .usepotion(name)
There should be mob specific for certain classes to kill-shadow mobs is a great example and is incorporated well-big mobs such as behe's and greater should include a lot of these around them. It's stupid that a ranger can walk in and boat hump all the monsters on the shard.
Balrons/Balrogs need to be fixed, maybe with less prots this will be less of an issue, but you can literally stand two tiles away and spear them to death 100% of the time (make them cast relpor if there not melee attacking or something....)
You shouldn't be able to paralyze every mob with spells-These golden drags should not be able to be paralyzed-turns into a spear-fest.
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Post by mcfly on Dec 20, 2010 1:20:34 GMT
How to concentrate player base. Biggest issue with new players joining the shard. When I joined no one was at the bank, either macroing or hunting. To address this issue the shard has tried to eliminate recall, but this has proved futile because the player base is still not there yet. The shard has turned running into someone from a 10% chance to a 15% its a step but it shouldn't be the only step.
Player towns have caused this 15% to turn into 5% with all the players macroing in the safety of their homes, obviously you want to macro where you can't get killed, but this is another issue that seems is going to be solved with the town wipe.
Placing houses-Inevitably players will place houses all over the map and this will in fact induce players to be spread out. How to solve this? Rid players from placing houses. Make it so that only GM's can place houses in town-I think its not to hard to place static ground around Minoc to place more houses if need be.
Game economy-Money was really easy to make because macroing shit 24/7 as a crafter yields A LOT of money for being Afk-this is equivalent to BOT farming in any other MMO, which is regarded as illegal, but is not uncommon here or any UO shard for that matter. FIX IT, it is a problem. AFK money making should be a big no no in any MMO. You do this crafters will want to sell gear to players-that being said loot will have to be fixed. To a matter of rarity in GM items being WAY better then anything a crafter can come up with.
The reason UO was fucking awesome in 1999 was that you weren't afraid of losing gear, but if you lost a vanq it was a heavy feeling of damnit, which is OK because you can go back to pvp without anyways.
Of course by doing crafter gear you MUST lower prot drop rates to wear wearing a prot 2-3 armor is acutally worth it compared to wearing some prot jewelery items.
Make +5, +10 mods actually drop... Instead of +15 and greater stat mods-this way im not scared of losing it and I have something to weigh against wearing compared to +skill prot items.
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Dekar
Administrator
Posts: 562
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Post by Dekar on Dec 20, 2010 1:25:35 GMT
this is a good idea, although i think some people might dislike it because people love hoarding gold for some reason. maybe make resources and crafted items sell for MUCH less.
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Post by mcfly on Dec 20, 2010 1:38:04 GMT
Just thought of something with prots I dont know how hard it would be to do. Make prot items scale damage instead of completely negating it. I know for the most part this is how it works with lvl 5 totally stopping any damage it seems like and 6 actually healing you for the difference. Maybe a tweak in how they scale damage is needed? OH, and if this thing with prots is done where there harder to get. FIX MINDBLAST-Jesus i hate that shit-1 hit a spec 5 warrior is so damn gay. This is of course me knowing nothing of how blackrock weapons work.
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Post by Simon Grey |Legion| on Dec 20, 2010 13:42:01 GMT
Balrons/Balrogs need to be fixed, maybe with less prots this will be less of an issue, but you can literally stand two tiles away and spear them to death 100% of the time (make them cast relpor if there not melee attacking or something....) You shouldn't be able to paralyze every mob with spells-These golden drags should not be able to be paralyzed-turns into a spear-fest. That balrog/balron idea is crap, since their kill an average player in just 2 hits and it would make killing them for mages near impossible, since their have penalty for melee dmg and will die in just 1 hit. But i must agree on paralyze thingie - this is crap, high lvl mobs shouldnt be affected by paralyze at all.
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Post by Simon Grey |Legion| on Dec 20, 2010 13:48:43 GMT
Placing houses-Inevitably players will place houses all over the map and this will in fact induce players to be spread out. How to solve this? Rid players from placing houses. Make it so that only GM's can place houses in town-I think its not to hard to place static ground around Minoc to place more houses if need be. Game economy-Money was really easy to make because macroing shit 24/7 as a crafter yields A LOT of money for being Afk-this is equivalent to BOT farming in any other MMO, which is regarded as illegal, but is not uncommon here or any UO shard for that matter. FIX IT, it is a problem. AFK money making should be a big no no in any MMO. You do this crafters will want to sell gear to players-that being said loot will have to be fixed. To a matter of rarity in GM items being WAY better then anything a crafter can come up with. The reason UO was fucking awesome in 1999 was that you weren't afraid of losing gear, but if you lost a vanq it was a heavy feeling of damnit, which is OK because you can go back to pvp without anyways. Of course by doing crafter gear you MUST lower prot drop rates to wear wearing a prot 2-3 armor is acutally worth it compared to wearing some prot jewelery items. Make +5, +10 mods actually drop... Instead of +15 and greater stat mods-this way im not scared of losing it and I have something to weigh against wearing compared to +skill prot items. About housing problem - restricting hosue placement only to GM is not a solution, this kind of attitude is pointless. Problem is amount of players, not houses. And about crafters and loot. IMHO loot should be nefred... a lot. Average player can find 3-4 GM items in an hour + tons of 3-4 lvl prots. Such drop lvls make crafters usefull only for making money off resources and repairing stuff. yes, there is some high lvl ores, but ffs, 90% of ores/logs/hides are virtually useless in gameplay, except for selling.
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Post by Simon Grey |Legion| on Dec 20, 2010 13:51:42 GMT
just for comparition on original zulu, and average weapon was swift power, but now, i dont even bother to pick up vanq, unless its has swift or stygian on it
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Post by Prometheus on Dec 20, 2010 14:16:31 GMT
Loot - will be decreased quite significantly, especially with regards to GM items. Prots not so much, the philosophy I have is to keep players playing and hunting, so keep prots relatively easy to find but other items difficult. But actually the sentiments of the players in this thread are exactly how I feel about it too, and re-assessing the strength of prots should be done at a future point.
Housing - Players shouldn't be stopped from placing houses wherever they want, but me and Dekar have set up a shared admin account which we can use to build player-houses inside of static towns like Minoc, so as to encourage players to macro and live inside of towns and increase the player interaction just that little bit more.
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Post by Prometheus on Dec 20, 2010 14:17:31 GMT
PvP Balance - something that needs to be investigated better once the 2nd Age has begun, just because we've got a lot of stuff to get done over the next 2 days and that takes priority.
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Post by mcfly on Dec 20, 2010 19:31:21 GMT
Balrons/Balrogs need to be fixed, maybe with less prots this will be less of an issue, but you can literally stand two tiles away and spear them to death 100% of the time (make them cast relpor if there not melee attacking or something....) You shouldn't be able to paralyze every mob with spells-These golden drags should not be able to be paralyzed-turns into a spear-fest. That balrog/balron idea is crap, since their kill an average player in just 2 hits and it would make killing them for mages near impossible, since their have penalty for melee dmg and will die in just 1 hit. But i must agree on paralyze thingie - this is crap, high lvl mobs shouldnt be affected by paralyze at all. So what do you want to do about warriors being able to essentially free kill a high loot mob? Don't know if it cant be done, but a balrogs sword looks like it can attack two tiles away too?
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Post by mcfly on Dec 20, 2010 19:34:16 GMT
Loot - will be decreased quite significantly, especially with regards to GM items. Prots not so much, the philosophy I have is to keep players playing and hunting, so keep prots relatively easy to find but other items difficult. But actually the sentiments of the players in this thread are exactly how I feel about it too, and re-assessing the strength of prots should be done at a future point. Housing - Players shouldn't be stopped from placing houses wherever they want, but me and Dekar have set up a shared admin account which we can use to build player-houses inside of static towns like Minoc, so as to encourage players to macro and live inside of towns and increase the player interaction just that little bit more. I say decrease lvl 4-6 prots significantly, prots 2 and 3 are equiv what you can get in some armor and still provide enough protection where a spec warrior will not get one shotted by a necro spell. And with all the macro mining it won't be to long where everyone has one piece of nimbus.
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eggz
Geekling
Posts: 56
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Post by eggz on Dec 20, 2010 19:39:21 GMT
IMHO you shouldnt use ZH on shards name since ya guys r killing it. bring back the original ZH, not a fake bullshat
thank you vry much.
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Post by mcfly on Dec 20, 2010 19:43:25 GMT
PvP Balance - something that needs to be investigated better once the 2nd Age has begun, just because we've got a lot of stuff to get done over the next 2 days and that takes priority. i guess you already know this: stat mods, prots, weapon drop rate, skill+ items, will all effect the balance of pvp, not to mention the core script behind how damage is calculated when having specific armor and prots on.. I wish I knew how it was calculated :/
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Post by mcfly on Dec 20, 2010 19:44:55 GMT
IMHO you shouldnt use ZH on shards name since ya guys r killing it. bring back the original ZH, not a fake bullshat thank you vry much. So no macro afk? ok goodbye characters :/
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