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Post by kjellh0le on Jan 6, 2011 18:31:27 GMT
I Would realy like to have the Moongates back At first i tought i sucked without the Runebooks but this is just a pain in the ass Been running my ass of it takes alot of time and i dont have alot of time
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Fayt
Geekling
Posts: 76
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Post by Fayt on Jan 6, 2011 23:55:40 GMT
Not stirring shit up, I'm adding my opinion, if my opinion begets drama, that's player's damage.
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Dekar
Administrator
Posts: 562
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Post by Dekar on Jan 6, 2011 23:58:08 GMT
~~~no willow zone~~~
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Post by Prometheus on Jan 7, 2011 16:36:13 GMT
Not stirring shit up, I'm adding my opinion, if my opinion begets drama, that's player's damage.
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Post by shearer on Jan 9, 2011 23:43:55 GMT
way to go removing moongates, i didnt read the tread, just dont care. just love the idea about removing the moongates, oh wow! love the current online, lol
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Dekar
Administrator
Posts: 562
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Post by Dekar on Jan 10, 2011 1:05:04 GMT
thanks for the snarky comments raiden, however, the vps is having issues at the moment and disconnects are happening every few hours.
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Post by shearer on Jan 10, 2011 13:02:21 GMT
stop spying on me p.s i logged anyway, lol :\
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Post by Prometheus on Jan 10, 2011 13:10:00 GMT
Just so you guys know, I'm considering recalling as an option now. It's only been a week but we haven't grown hardly at all in our playerbase. It's unfortunate, because it's always been my hope to make a successful shard without recalling for reasons I've stated too many times, but it may be that this just isn't the platform for it - I maybe should've learned to script and host 10 years ago and we might've been more successful without recalling
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Post by Simon Grey |Legion| on Jan 10, 2011 14:28:22 GMT
Prom, there is one fatal flaw in your "no recall policy logic" 1. there isnt enought ppl on shard for it to be efficent 2. theres only 1 active town at the moment - even my glourious city is empty(im still waiting for it to be spawned - all i need is npc-s and fixed placements like forge or broom - thei dont work) 3. bs of #2 everything is centered around minoc, which destroys the idea of norecall - no matter where u go, youl end up there in the end and since that dirty miners city is not even close to be center of the world(unlike Britain) it is extremely annoying to go somewhere futher that 5 mins ride on a horse(bs of #1 and lack of animals in wilderness - theres more ostard spawns that cow spawns, id say) id be extremely happy if recall and gate spells back in the game, since game was desingned with thjose spells in mind, but id also would be satisfied with telepads from city to city and dungeon entrances currently theres no point to go somewhere like hythloth, bs getting there would take 15-20 mins on a boat - there is just no point, bs you can find a game for hunting much closer (and again, since #1 is in place, there isnt much competition on those spawns - i, for example, have whole despise all for myself) imho, implementing recall and/or gate spells would make pvp actually more alive, bs now ppl would actually go somewhere, besides camping at their favorite spawn(there is no point to go anywhere - 30-40 min trip bothways just to get another high lvl mob is not worth it, not to mention boring) - and who knows, who you will meet there besides your belowed balrog or GD i have a nice setup for myself, with balron, SD and healer and im not going anywhere besides once a day to minoc, to store loot
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Post by Aron Santagar on Jan 10, 2011 14:41:18 GMT
Instead of going all out and allowing mark/recall everywhere, maybe find some solution in the middle. The idea of not recalling from your tower straight to your hunting spots and straight back to the bank is interesting, I kind of like it. Getting from Minoc to Tinsic however is quite a long walk. A way to shorten those walks, but still keep some of the spirit of places of interaction and chokepoints would be to build some custom permanent moongates. Not too many, and probably with only one destination. You could build one near Minoc (say at the original moongate location) and have a little building/fort like structure near it. Have this teleport you to somewhere in the south, and have a similar building there, which takes you back. Another connection could be set up in an East-West direction, or another popular route. This allows people to take a shortcut, but exposes them to attacks and/or interaction with other players. Don't want to take that risk? Walk Another idea is to let player towns buy a moongate. Preferably to another player town, for which both have to pay (maybe also an upkeep fee?) This should make for more interaction/alliances between towns. My two cents
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Post by shearer on Jan 10, 2011 14:50:56 GMT
Prom, if i remember correctly, the main idea of recall removement was that ppl would be able to run away from pvp on fast recall while running. why not make it so that ull only be able to recall standing still, like being freezed or something when u casting that spell. dunno if its possible or not, but still.
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Post by Prometheus on Jan 10, 2011 15:03:05 GMT
Prom, if i remember correctly, the main idea of recall removement was that ppl would be able to run away from pvp on fast recall while running. why not make it so that ull only be able to recall standing still, like being freezed or something when u casting that spell. dunno if its possible or not, but still. No the main reasons for restricting recalling were that players could identify themselves with the place they called home, that places in the world where they didn't adventure were places of mystery and so city gates become points of PvP conflict as well as dungeons etc. If I bring back recalling it will only be gate travel to begin with, for the reason you're saying. I wont bring back recalling unless I've scripted it so that players taking damage can't recall. edit: I must stress though that *the main reason* why there's not a bigger playerbase at the moment is because the server keeps crashing. I've been using what little spare time I have to find a new VPS host and I hope to transfer to a more stable one.
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Post by Simon Grey |Legion| on Jan 10, 2011 15:07:08 GMT
i alredy offered once an idea about suspended recall - when u cast it and then pont to rune, u are frezen for ~10 secs - you stil lrecall, but if u die in those 10 secs... 8) only ur ghost arrives to the other side about restrictions - id say that zulu had pretty good policy on that - no recalling/gating to certain areas - for example, inside of dungeons were nomark areas, u had to recall to outside of dungeon
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Post by mcfly on Jan 10, 2011 18:29:17 GMT
If you want more playerbase, its not what you really put in the shard because there are plenty of other shards with just as many ideas. It's how you market yourself, don't expect to do things to the shard and watch people flock in. Obviously its hard to steal players who have already established on another shard, and you probably won't get far barging into another forum and trying to market there. You must find a way to market we exist and that the admins are willing to design the server around a democracy type setting. A shard doesn't get big over night, what I have been doing is putting that I play Zulu Hotel Factions in my quote box on other forums that I frequent for other games. Ultima players are out there you just have to be patient when reeling them in.
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Post by mastasook on Jan 12, 2011 0:25:57 GMT
Gate only, no recalling.. . . only able to cast gate from runbooks as well gate isnt so bad like recal
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