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Post by lorth on Jan 8, 2011 21:16:14 GMT
We all wanted a server which was more difficult in item finding. Now the loot was reduced alot and thanks god for that. What I wanna talk about now is the way the spawns are made.
From now on, the only good monsters to kill are these 3 : Balrog / Silver/Golden Dragon. I've been hunting enough to tell you that a Behemoth will drop 1 master once in every 250 items, same for a vanquishing weapon. A stomp is about the same, so is a Great Wyrm. Balron is a bit higher but not enough for the pain in the ass it takes to kill him.
There is only 1 good monster to kill in Deceit, a Balrog on the first level, absolutely no logic of this. The whole rest of the dongeon is useless.
There is 1 Balrog and I think 1 Golden in Covetous, in the whole 4 levels ?!?!
Not to mention how useless are Ice dongeons and Wrong.
What I'm tryin to say is, what's the point for me to go to let's say Hyloth since it's pretty fucking far, since it has no good drops and I can just go Destard and kill 2 easy golden/silver...
Everything is fine except the way dongeons are spawned, so I suggest that most of dongeon have to be re-spawned completely...
A pretty far fucking dongeon should have alot of good drops since it is far and would bring people to travel more. A close dongeon like Covetous should be crap or almost crap!
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Post by Prometheus on Jan 8, 2011 21:38:48 GMT
A pretty far fucking dongeon should have alot of good drops since it is far and would bring people to travel more. A close dongeon like Covetous should be crap or almost crap! I don't agree with that logic (because eventually I hope players will build their own towns near those dungeons), but I understand what you're saying with the rest of it. What I'd like to do is create a new type of mob with a new type of AI and introduce it as another "level 5" mob along with GDs and Balrogs.
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Post by mastasook on Jan 8, 2011 22:58:23 GMT
well i think its a huge waste of staffs and players time to spawn, travel to and complete these dungeons. covetous is a great example of decent space wasted to have 1 brute, 1 behmoth 1 balrog and 1 balron general. in the entire dungeon. now seens how like lorth said theres only 3 to 5 mobs that drop the good stuff, balrog, golden drags and silvers are the top, balrons balron generals, then a huge drop to behmoths, and stomps, and get all power weps. and the way its all set up is rangers are all set to go anywhere and destroy all the dungeons pretty fast. there should be some type of mob that takes no melee dmg and only spell dmg like shadow drags use to but hit like silvers and rel pors lol, where we need 1 of each class to complete not just 2 rangers and 1 mage to buff em. but overall i like the way the loot has been. not really high and not really low. just need to be more things in the few places we have, theres only 20 of us usually and all hunt in the same 3-4 spots that have 2 mobs we loot. goes pretty slow on a busy day. '
sorry if i dont make sense im fucked up right now been up for 4 days on adderals so i can work 72 hours this week and make some big bucks. . . now im crashing haaaaard.
ps DONT JUDGE ME!!
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Post by lorth on Jan 9, 2011 0:16:34 GMT
I don't agree with that logic (because eventually I hope players will build their own towns near those dungeons), but I understand what you're saying with the rest of it.. I knew you'd come with this, but at least you should understand that the spawns are shit and the dongeons are boring ... I don't even find the point to run to every dongeon just to try to find 1 of these 3 monsters...
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Post by mcfly on Jan 9, 2011 1:26:39 GMT
I dont think UO dungeon farming can be fun no matter what you do to it....
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Post by Simon Grey |Legion| on Jan 9, 2011 9:32:51 GMT
imho, each dungeon should house 2-3 top lvl monsters, not more otherwise its gonan be same thing as be4 - a lot of high lvl items on every1, their will be just a bit harder to get and loot is just fine on my opinion, i alredy got quite some master items, about 10 pieces of gm armors and about same amount of gm weapons, not to mention ebook dungeons should be more tightly populated, but not with high end mobs what i would like to see is something like shadow dungeon on zh - 1 high end dungeon, where u can die really easy, but loot is extremely good 2
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Post by moffegreven on Jan 9, 2011 21:29:09 GMT
Grandmaster items doesnt seem to drop.. and what happend to blackrock, void, poison, caster weps and slayerweps?
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Post by Simon Grey |Legion| on Jan 9, 2011 23:35:23 GMT
just got today gm neclace dunno about void, blackrock, poison havent seen caster weaps, but seen a lot of caster armors and somethingsomething hunter armors
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