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Post by trendkill on Mar 21, 2011 22:49:29 GMT
Wanted to suggest increase in some mob difficulties. Very easy changes to make that make this game more challenging and fun.
1st. Balrons/ Balrogs: They should rel por more. Like every other spell should be a rel por. They should cast magic reflect, mind blast ( or other harmful spell to warrior), then rel por which hurts rangers and mages. This effectively makes them more difficult to kill for all classes. I happen to play a ranger and have not once seen either of these mobs cast rel por. Which makes me able to solo them in a matter of seconds without moving. That = 0 fun. Also by doing this you can put them in a higher loot class than the rest of the greater mobs.
2nd. Goldens/Silvers: I am not entirely sure what the differences are here. I do love the speed increase of the dragons. It makes them very difficult to impossible for me to solo them on my ranger in certain situations. But having said that they are in the same loot class as the other mobs which doesnt make sense to me. Maybe have goldens more magic resistant and cast fireball more. And silvers have much higher str?
3rd. Stomp: Also not sure what the difference is between it and behemoth. Besides color. I would maybe suggest make it poison as well and have higher perma poison loot on them?
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Post by Former Developer Sith on Mar 22, 2011 0:46:44 GMT
I agree pve should be more challenging.
When we switched to the new server we got a little behind on some changes that we want to make, but expect then soon.
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